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Skills:
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Ragnarok Battle Offline Controls: Magician and Novice
MAGICIAN
----------------
Instructions
U=Up
D=Down
F=Foward
B=Back
WA=Weak Attack
SA=Strong Attack
S=Charging Magic
MF=M for Male and F for Female (who can use the skill)
OBS: some normal moves need some status or lv to use
Magician Skill
Active Skill
Napalm Beat [MF]: S, S
Soul Strike [MF]: D, D, WA (can use in air)
Stone curse [MF]: S, F, F, WA (low chance stone a enemy)
Fire Bolt [MF]: S, D, D, WA
Fireball [MF]: S, B, F, SA
Fire Wall [MF]: D, D, SA
Cold Bolt [MF]: S, D, D, SA
Frost Diver [MF]: S, B, F, WA (can freeze a enemy)
Lightning Bolt [MF]: S, D, F, WA
Thunder Storm [MF]: S, D, F, SA
Energy Coat [MF]: S,F, F, SA
Safty Wall [MF]: S, D, U, SA
Normal Moves
Air Dash [MF]: F, F (in air)
Rotating Dagger [M]: F, F, WA
Staff Upper [F]: F, F, WA
Lightning Kick [M]: F, F, SA
Blitz palm [F]: F, F, SA
Cape Whirl [M]: F, D, SA
Passive Skill
SP recovery [MF]: SP regen increase
Thief :
Throw Sand
Max Level: 10
Required For: Throw Stone (lvl 3)
Effect: Increase in level increases chance to blind.
Keys: F+F+SA
Improve Dodge
Max Level: 10
Required For: Backslide (lvl 3),Hide(lvl 1)
Effect: Increase in level increases ur chance to dodge enemy attacks.
Steal
Max Level: 10
Required For: Hiding (lvl 3)
Effect:
Attempts to "steal" an item from the targeted monster.
Increase in level increases chance to steal.
Keys: D+(D+F)+F+WA
Envenom
Max Level: 10
Required For: Detoxify(lvl 1)
Effect:
Offensive skill which has chance of poisoning enemy.
Increase in level increases dmg done.
Keys: D+(D+F)+F+SA
Throw Stone
Max Level: 10
Required For: -
Effect: Increase in level increases chance to stun
Keys: D+D+SA
Backslide
Max Level: 1
Required For: Double Attack (lvl 1)
Effect: Moves you backwards (depends on the direction you are facing).
Keys: S+F+S
Hiding
Max Level: 10
Required For: Double Attack (lvl 3)
Effect: Increase in level increases duration of hide + sp consumed.
Keys: S+S
Detoxify
Max Level: 1
Required For: -
Effect: Cures Poison Status
Keys: D+D+WA
Double Attack
Max Level: 10
Required For: -
Effect: Increase in level increases duration of existance of your thief's blue replica+ sp consumed.
Keys: D+D+S
Special Move
Air Dash: 66
10DEX
A-combo hit 1: A (during standing A hit)
10AGI
A-combo hit 2: A (during A-combo hit 1)
20AGI
Stealth Dash: 6+D (during Dodge)
10AGI and Improve Dodge
Male-only:
Eight Pair Flying: 22+A (in midair)
20STR, 20 AGI
Female-only:
Dive Downward Pierce: 22+B (in midair)
20STR (3SP)
Dive Kick: 22+A (in midair)
30AGI (3SP)
Raid Slash: 66+A
10AGI, 10DEX
Novice :
-=Beginning=-
-=Introduction of Class=-
-=Novice=-
* Complete all stages with all classes (both genders) to get novice class
* You a different picture is displayed after the end credits if you have
unlocked Novice.
* If you have problems unlocking Novice, try waiting till the credits have
finished before pressing A.
Novice has weak attacks, weak defense and long delays. You only have 2 skills,
with one point max in each.
Clearing the game with novice unlocks the bonus stage, Stage 9(EXTRA STAGE)
Inside the machine empire.
-=Active skills=-
[Refer to your numpad at the right side of your keyboard for movement]
2 = down
4 = left / back
6 = right / forward
8 = up
A = Weak Attack
B = Strong Attack
C = Guard
D = Cast / Special
First Aid (D)
SP:3
* 5 HP recovered
* Sitting down recovers HP faster.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceFirstAid.jpg
Play Dead(2+D In the air or grounded)
SP:5
* Invincible while spinning. When you hit the ground you can be hit.
* Press D again to use continuously
* One of the few skills with complete invincibility. Essential for use in boss
fights.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NovicePlayDead1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NovicePlayDead2.jpg
-=Special Techniques=-
Back dash (22+B )
* You can cancel this move into anything, including another Back Dash.
(Novice-M) Back step
(Novice-F) Runs back a fixed distance
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceBackstep.jpg
Emote (236+A)
* Random emote, sometimes with an attack.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceEmotincon.jpg
Dash (66)
AGI:10
* Slightly faster than walking
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceDash.jpg
Combo 1(A after hitting with standing A)
STR:15 DEX:15
Combo 2 (A when Combo 1 hits)
STR:25 AGI:20 DEX:15
* Does about 1000 damage. Easy to use.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceSwordSwing1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceSwordSwing2.jpg
Sword Swing (66+B )
STR:25
* The sword hits for low damage.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceExplosion.jpg
Explosion(22+A)
INT:50
* HP used: 500. SP used: 40
* If you have less than 500 HP, you can still cast so long as you have the SP.
(Novice-M) 4000-5000 Damage explosion
(Novice-F) Hits 15 times for about 500 damage, increasing with STR.
Novice-M Only:
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceRotationalHurl.jpg
Rotation Hurl (66 while in Sword Swing)
STR:30
HP used: 100
Super-dash (66+A)
AGI:40
HP used: 100
* Dashes around causing low-damage hits.
Super-dash head butt (A while super-dashing)
* Adds a jumping head butt to the super-dash
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceJumpKick.jpg
Jump kick (236+A in the air)
DEX:25
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceSuperJump.jpg
Super Jump (236+B in the air)
DEX:30
* HP used: 100
* Jumps way out of the screen.
Novice-F only:
Aura Blade (66 while in Sword swing)
STR:25 INT:20
* HP used: 100. SP used: 20(You can cast this with under 100HP as long as you
have the SP).
* A large aura blade is shaken then swung.
* Hits nearby enemies several times. Keep pressing 6+B to cast continuously.
Flying hip press (236+B )
STR:20 DEX:20
* It jumps greatly forward. In the state of stiffening when it splashes there
when hitting, this attack is continued as it is, and it falls on ground.
* After the first hit you can cancel the attack with Block, jump etc.
* The bounce after it becomes a hit is a direction for which the character is
suitable. After it becomes a hit by the first step, it is convenient for
fine-tuning because the direction is changed.
* If Ponpon comes to be able to splash for a long time overhead of a big enemy,
it variously becomes easy.
* Especially, effective enemy ?ECreamy (Reaches the highest position), Golem
(Guard when attack is about to hit), Horde, Phreeoni (At the edge of the
screen), Bongon (The antiaircraft overhead kick can be won well), The Boulder,
Penomena, Large Whisper, the marionette, Argus and Argiope. (Guard the Sense of
Touch attack)、Flora
Forward roll attack (66+A)
AGI:40 DEX:5
* HP used: 100(when you have under 100HP, SP is used).
* Low damage attack.
Phoenix Heaven Running (66+B in the air)
INT:20 DEX:30
* HP used: 50. SP used: 10 (uses only SP when HP is under 50)
* Player falls from the sky with a burning aura. Hits all the way down for
damage, and after landing for lower damage.
* Good for escaping as you cannot be hit out of it. You can hit bosses multiple
times if they remain at the edge of the screen. (Golem, Jack etc)
* Use this as much as possible, especially against bosses.
Tips:
Miss attack (B in the air)
(Novice-M only)
* At the moment that you swing your sword, you can hit for high damage.
* The hit area is behind and below the player.
* Starts off at about 1500, so is one of the Novice-M’s only decent attacks,
especially as it uses no SP or HP.
First Aid dash (6 or 4 while using first aid)
(Novice-M only)
* You can dash even if you do not have 10 AGI.
----------------
Instructions
U=Up
D=Down
F=Foward
B=Back
WA=Weak Attack
SA=Strong Attack
S=Charging Magic
MF=M for Male and F for Female (who can use the skill)
OBS: some normal moves need some status or lv to use
Magician Skill
Active Skill
Napalm Beat [MF]: S, S
Soul Strike [MF]: D, D, WA (can use in air)
Stone curse [MF]: S, F, F, WA (low chance stone a enemy)
Fire Bolt [MF]: S, D, D, WA
Fireball [MF]: S, B, F, SA
Fire Wall [MF]: D, D, SA
Cold Bolt [MF]: S, D, D, SA
Frost Diver [MF]: S, B, F, WA (can freeze a enemy)
Lightning Bolt [MF]: S, D, F, WA
Thunder Storm [MF]: S, D, F, SA
Energy Coat [MF]: S,F, F, SA
Safty Wall [MF]: S, D, U, SA
Normal Moves
Air Dash [MF]: F, F (in air)
Rotating Dagger [M]: F, F, WA
Staff Upper [F]: F, F, WA
Lightning Kick [M]: F, F, SA
Blitz palm [F]: F, F, SA
Cape Whirl [M]: F, D, SA
Passive Skill
SP recovery [MF]: SP regen increase
Thief :
Throw Sand
Max Level: 10
Required For: Throw Stone (lvl 3)
Effect: Increase in level increases chance to blind.
Keys: F+F+SA
Improve Dodge
Max Level: 10
Required For: Backslide (lvl 3),Hide(lvl 1)
Effect: Increase in level increases ur chance to dodge enemy attacks.
Steal
Max Level: 10
Required For: Hiding (lvl 3)
Effect:
Attempts to "steal" an item from the targeted monster.
Increase in level increases chance to steal.
Keys: D+(D+F)+F+WA
Envenom
Max Level: 10
Required For: Detoxify(lvl 1)
Effect:
Offensive skill which has chance of poisoning enemy.
Increase in level increases dmg done.
Keys: D+(D+F)+F+SA
Throw Stone
Max Level: 10
Required For: -
Effect: Increase in level increases chance to stun
Keys: D+D+SA
Backslide
Max Level: 1
Required For: Double Attack (lvl 1)
Effect: Moves you backwards (depends on the direction you are facing).
Keys: S+F+S
Hiding
Max Level: 10
Required For: Double Attack (lvl 3)
Effect: Increase in level increases duration of hide + sp consumed.
Keys: S+S
Detoxify
Max Level: 1
Required For: -
Effect: Cures Poison Status
Keys: D+D+WA
Double Attack
Max Level: 10
Required For: -
Effect: Increase in level increases duration of existance of your thief's blue replica+ sp consumed.
Keys: D+D+S
Special Move
Air Dash: 66
10DEX
A-combo hit 1: A (during standing A hit)
10AGI
A-combo hit 2: A (during A-combo hit 1)
20AGI
Stealth Dash: 6+D (during Dodge)
10AGI and Improve Dodge
Male-only:
Eight Pair Flying: 22+A (in midair)
20STR, 20 AGI
Female-only:
Dive Downward Pierce: 22+B (in midair)
20STR (3SP)
Dive Kick: 22+A (in midair)
30AGI (3SP)
Raid Slash: 66+A
10AGI, 10DEX
Novice :
-=Beginning=-
-=Introduction of Class=-
-=Novice=-
* Complete all stages with all classes (both genders) to get novice class
* You a different picture is displayed after the end credits if you have
unlocked Novice.
* If you have problems unlocking Novice, try waiting till the credits have
finished before pressing A.
Novice has weak attacks, weak defense and long delays. You only have 2 skills,
with one point max in each.
Clearing the game with novice unlocks the bonus stage, Stage 9(EXTRA STAGE)
Inside the machine empire.
-=Active skills=-
[Refer to your numpad at the right side of your keyboard for movement]
2 = down
4 = left / back
6 = right / forward
8 = up
A = Weak Attack
B = Strong Attack
C = Guard
D = Cast / Special
First Aid (D)
SP:3
* 5 HP recovered
* Sitting down recovers HP faster.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceFirstAid.jpg
Play Dead(2+D In the air or grounded)
SP:5
* Invincible while spinning. When you hit the ground you can be hit.
* Press D again to use continuously
* One of the few skills with complete invincibility. Essential for use in boss
fights.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NovicePlayDead1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NovicePlayDead2.jpg
-=Special Techniques=-
Back dash (22+B )
* You can cancel this move into anything, including another Back Dash.
(Novice-M) Back step
(Novice-F) Runs back a fixed distance
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceBackstep.jpg
Emote (236+A)
* Random emote, sometimes with an attack.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceEmotincon.jpg
Dash (66)
AGI:10
* Slightly faster than walking
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceDash.jpg
Combo 1(A after hitting with standing A)
STR:15 DEX:15
Combo 2 (A when Combo 1 hits)
STR:25 AGI:20 DEX:15
* Does about 1000 damage. Easy to use.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceSwordSwing1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/NoviceSwordSwing2.jpg
Sword Swing (66+B )
STR:25
* The sword hits for low damage.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceExplosion.jpg
Explosion(22+A)
INT:50
* HP used: 500. SP used: 40
* If you have less than 500 HP, you can still cast so long as you have the SP.
(Novice-M) 4000-5000 Damage explosion
(Novice-F) Hits 15 times for about 500 damage, increasing with STR.
Novice-M Only:
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceRotationalHurl.jpg
Rotation Hurl (66 while in Sword Swing)
STR:30
HP used: 100
Super-dash (66+A)
AGI:40
HP used: 100
* Dashes around causing low-damage hits.
Super-dash head butt (A while super-dashing)
* Adds a jumping head butt to the super-dash
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceJumpKick.jpg
Jump kick (236+A in the air)
DEX:25
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Novice%20Mini%20Guide%20Book/M-NoviceSuperJump.jpg
Super Jump (236+B in the air)
DEX:30
* HP used: 100
* Jumps way out of the screen.
Novice-F only:
Aura Blade (66 while in Sword swing)
STR:25 INT:20
* HP used: 100. SP used: 20(You can cast this with under 100HP as long as you
have the SP).
* A large aura blade is shaken then swung.
* Hits nearby enemies several times. Keep pressing 6+B to cast continuously.
Flying hip press (236+B )
STR:20 DEX:20
* It jumps greatly forward. In the state of stiffening when it splashes there
when hitting, this attack is continued as it is, and it falls on ground.
* After the first hit you can cancel the attack with Block, jump etc.
* The bounce after it becomes a hit is a direction for which the character is
suitable. After it becomes a hit by the first step, it is convenient for
fine-tuning because the direction is changed.
* If Ponpon comes to be able to splash for a long time overhead of a big enemy,
it variously becomes easy.
* Especially, effective enemy ?ECreamy (Reaches the highest position), Golem
(Guard when attack is about to hit), Horde, Phreeoni (At the edge of the
screen), Bongon (The antiaircraft overhead kick can be won well), The Boulder,
Penomena, Large Whisper, the marionette, Argus and Argiope. (Guard the Sense of
Touch attack)、Flora
Forward roll attack (66+A)
AGI:40 DEX:5
* HP used: 100(when you have under 100HP, SP is used).
* Low damage attack.
Phoenix Heaven Running (66+B in the air)
INT:20 DEX:30
* HP used: 50. SP used: 10 (uses only SP when HP is under 50)
* Player falls from the sky with a burning aura. Hits all the way down for
damage, and after landing for lower damage.
* Good for escaping as you cannot be hit out of it. You can hit bosses multiple
times if they remain at the edge of the screen. (Golem, Jack etc)
* Use this as much as possible, especially against bosses.
Tips:
Miss attack (B in the air)
(Novice-M only)
* At the moment that you swing your sword, you can hit for high damage.
* The hit area is behind and below the player.
* Starts off at about 1500, so is one of the Novice-M’s only decent attacks,
especially as it uses no SP or HP.
First Aid dash (6 or 4 while using first aid)
(Novice-M only)
* You can dash even if you do not have 10 AGI.
Ragnarok Battle Offline Controls: Swordsman and Archer
Swordman :
1.- Male and Female differences:
Pretty much everything, all attacks and active skills are different, the stuff they have in common are stat bonuses, they both have high Hp (Males have higher Hp), low Sp (Females have higher Sp), same passive skills, and same special/active skill names =P
2.- Stats:
(Swordsman only, other jobs have some different effects for certain stats)
Str = Adds Damage (MIN and MAX) to all of your attacks.
Agi = Makes you run, jump (this means falling faster as well) and attack faster. Also gives you dodge (you evade an attack when it hits you, but instead of damage you see Miss and your character flashes)
Vit = Gives you Hp, Hp recovery, Defense and Super Armor (When you get hit by weak attacks you don't get stunned).
Int = Gives you Sp, Sp recovery and Magic Defense.
Dex = Gives you MIN damage. Every 10 Dex you can chain in a combo another Strong Attack.
Luk = Gives Critical (When you attack and instead of the white number, a Red bubble with Yellow numbers appear, it does more damage than normal attacks. You need it very high to really notice the effect)
More about Vit and Defense/Super Armor
Vit adds little Hp, and it's the only number you will really notice if you aren't giving much attention to... well... numbers. This doesn't mean it's useless, it adds Hp regen, and the more Hp recovery (the skill) level you have, the more you get from Vit (remember that you regen Hp every 8 seconds while moving and fighting).
It also adds Defense so if you aren't good at dodging (after all, Thieves are the only really specialized class in dodging, and they can even Dodge, Stealth Dash, Back Slide and Hide for even easier dodging) you won't get damaged as much, weak hits will do barely any damage. After testing, with 100 Vit the damage you get is reduced by about 30% for strong attacks (attacks that do 90+ Damage without any Vit, for example, Sohee's knife attack goes down from ~2600 damage to ~1800 or Bapho Jr. Dark energy ball from ~97 to ~68 and the scythe attacks go from 175~200 to 130~140), but weak attacks go from 8~10 damage to 1 and form 17~19 damage to 3~5. So it probably adds both direct damage reduction (very little though) and percentage damage reduction.
But there is another factor that Vit affects, the Flinch-proof armor (or... Super Armor) the more Vit you have, the stronger the attack has to be for you to actually flinch, it works kind of like a permanent Endure but, unlike Endure, you have to be attacking for it to work, if you are running or if you aren't doing anything you will still flinch, also, it's only for weak attacks... even with 100 Vit at level 30 a Bapho Jr.'s Dark energy ball doing only ~68 damage will cause you to flinch, so it's not like you will have a permanent Endure for "normal" attacks, it has to be a very weak attack (weakened by Vit defense of course) for this to work. So this Super Armor pretty much renders worthless all those weak attacks that pester you while you kill the bosses or mobs like the damage Argiopes do with their heads. This is of course the weak point of Vit for Swordsmans, you can use Endure for the last effect only that Endure is better as it will be for all kind of attacks, but, then again, you have to keep casting Endure and you need to find an opening to do so and use some Sp.
In the end, Vit adds a lot of little defensive effects that can save your life or be pretty much wasted points depending on the situation, there is no answer to whether Vit is good or not for you, because it depends on you and how you like to play.
More about Dex and Strong attacks
F=Forward, D=Down and SA=Strong attack
"Every 10 Dex you can chain in a combo another Strong Attack."
This means you can use all of the Strong attacks (SA, F+SA, D+SA, D+F+SA, Aerial SA and Aerial F+SA) one more time every 10 Dex before getting the delay of the last hit, you can mix in between Weak attacks if you want as well but it's harder because of their short range. The combo is broken after you miss an attack, and also, you only get the delay from the last attack you use, so try to finish your combos with fast and weaker SA instead of those slow but very damaging SA and you'll be killing much faster and be able to dodge better.
For example, with 10 Dex, standing on the ground, you can do a combo of up to 8 attacks (2 times each of the 4 ground attacks), like this: D+SA, SA, D+SA, SA, F+SA, D+F+SA, D+F+SA, F+SA (I didn't say it would be usefull =P).
In the air, with 20 Dex, you can use each of the two aerial Strong attacks three times per jump, that's 6 attacks per jump (so you can connect up to 12 times before landing if you are good enough).
Getting a lot of Dex will let you spam the Strong attack you like the most, but not getting more than 20 points in Dex won't diminish your combo possibilities (actually, most normal enemies die before you get to use all of your SA with 20 Dex and bosses usually keep running or attack you breaking the combo anyway), you'll just end up using different attacks for combos (or killing the enemy faster if you decide to use the points for Str), or maybe you won't get used to it and still keep using the same SA (like F+SA for male Swordsman) over and over and get used to the delay. So there is no answer either about whether high or low Dex is better, but I hope it helps you comprehend Dex better.
3.- Other stats:
Hp = You die when it hits 0, Swordsmans have the highest Hp from all classes.
At level 30 (Male/Female):
The +1 Vit is form the Bonus stats Swordsmans get
Vit 1+1 = 4501/3887 Hp
Vit 9+1 = 4556/3934 Hp
Vit 29+1 = 4692/4052 Hp
Vit 49+1 = 4828/4169 Hp
Sp = Used for skills, different level skills use different amounts of Sp.
At level 30 (Male/Female):
Int 1 = 405/495 Sp
Int 10 = 411/502 Sp
Int 20 = 417/510 Sp
4.- Bonus stats:
Level 2 = +1 Str
Level 12 = +1 Vit
Level 20 = +1 Dex
Level 30 = +1 Str
5.- Special Attacks: (those attacks that need Stats or skills to be used)
Chain attack 1 (male and female) - Use Weak attack after hitting an enemy with a Weak attack. (ground only)
Requires Agi 10
Male - The first weak attack is a punch, if it hits, you can do a Sword thrust (does more damage than the punch)
Female - The first weak attack is a short hit, if it hits, you can do a Sword thrust (does about the same damage as the first hit)
Chain attack 2 (male and female) - Use Weak attack after hitting an enemy with a Chain attack 1. (ground only)
Requires Agi 20
Male - You do a Headbutt for the third hit and it moves you forward a little, it does moderate damage.
Female - You do a Sword Thrust again, this one does more damage and it can hit twice (and the second hit does even more damage)
Tackle (male and female) - Forward, Forward, Strong attack (ground only)
Requires 20 Str
Male - Hits the enemy with the elbow (doesn't show damge, but it probably does some because enemies can be killed by it) then, if it hits, it dashes through the enemies hitting them up to 5 times, the last hit does about twice the damage from the others.
Female - You run towards the enemy hitting them with you head for low damage up to 3 times, then a slice upwards hits up to 2 times and sends the enemy to the air if possible.
http://i61.photobucket.com/albums/h56/Kiariy/TackleMF.jpg
Low Pierce (male only) - Down, Strong attack (aerial only)
Requires 20 Dex (male)
Does a thrust downwards, if it hits something, you jump a little so you can keep using it, it also moves you a little to the side you are looking at, probably so you can't keep doing it forever. If it hits the ground, enemies very close to where you land get hit.
http://i61.photobucket.com/albums/h56/Kiariy/LowThrust.jpg
Chain Bash (male and female) - Use Bash after Bash (ground only)
Requires 20 Dex
Use Bash right after hitting with the first one to use the second with barely any delay, you can keep chaining them if the enemy doesn't move (or if you stun it =P)
Vital Force (male and female) - Press Guard as soon as you get hit
Requires Hp recovery level 1
Recovers some Hp (actually 1 at Hp recovery leve 1 >_>)... but I've never been able to pull it off ^^ and if I have, I've never noticed.
Bash's Second hit (male and female) - Press Strong attack right after the first hit from Bash hits the enemy.
Requires Fatal Blow level 1
Male - Does a second slash upwards, it uses 10 Sp and it does about half the damage from the first hit of Bash. It has less horizontal range so if you hit the enemy with the tip of your sword while using the first hit of Bash, the second one might not connect.
Female - Does a second slash that also has great horizontal range, costs 10 Sp and it does about 1/2~2/3 damage form Bash, can only be used on the ground.
6.- Skills:
Moving Hp recovery (移動時HP回復向上) - Passive
Requires Hp recovery level 3
Adds a Recovery that works at any given time and it's always every 8 seconds, it's very little. Unlike normal Hp recovery, you see a green number like if you had catched an item.
At level 10 Moving Hp recovery (Male/Female):
Level 30 - 1+1 Vit => 22/19 Hp recovered
Level 30 - 9+1 Vit => 23/20 Hp recovered
Level 30 - 29+1 Vit => 27/23 Hp recovered
Level 30 - 49+1 Vit => 30/26 Hp recovered
Fatal Blow (急所攻撃) - Passive
Requires Bash level 3 and Provoke level 3
Adds the second hit for Bash (look at the Special attacks section). It also adds stun chance to Bash. Adding points to this skill adds stun chance (for both hits), not damage to Bash.
Damage comparison (some damages are barely visible):
http://i61.photobucket.com/albums/h56/Kiariy/FinalBlow-1.gif
Auto Berserk (オートバーサーク) - Passive, activates under certain conditions.
Requires Endure level 3
If you get hit at low Hp (about 20~25% or less) your character explodes, hitting the enemy twice for about the same damage as a Strong attack in the air for the male Swordsman. You are invincible during the activation of this skill (so it can save you from a combo if it's activated). It adds Damage to all of your attacks for a period of time. After a while (about after a minute for Auto Berserk level 1), if you haven't died, your Hp is still at a critical level and you get hit again, it will be activated yet again, giving you more attack.
Not all attacks activate it, mainly those that actually flinch your character. You also have to be on the ground to activate it.
Adding points to this skill did not make it stronger for me nor did I get more attack. Apparently it has a better chance to activate.
http://i61.photobucket.com/albums/h56/Kiariy/AutoBerserk.jpg
Sword Mastery (剣修練) - Passive
Requires None
Adds some damage to all of your attacks (or maybe not to kicks and punches...)
Hp recovery (HP回復向上) - Passive
Requires None
Adds to your normal Hp recovery that happens every 8 seconds. Also adds Vital Force Special skill.
At level 30 (Male/Female):
Hp recovery 1 (Vit 2) = 108/93
Hp recovery 1 (Vit 50) = 144/124
Hp recovery 3 (Vit 2) = 144/124
Hp recovery 3 (Vit 10) = 152/131
Hp recovery 3 (Vit 30) = 172/148
Hp recovery 3 (Vit 50) = 192/166
Hp recovery 7 (Vit 2) = 218/187
Hp recovery 7 (Vit 50) = 288/249
Hp recovery 10 (Vit 2) = 270/234
Hp recovery 10 (Vit 50) = 360/312
Bash (バッシュ) - Down, Forward, Strong attack
Requires Sword Mastery level 3
A skill that does damage, it can also Stun and has a second hit once you get at least 1 point in Fatal Blow, adding points to Bash makes it stronger (both hits).
Male - does a downwards slice, second hit (look at the Special attacks section) is a slash upwards.
At level 30 with 90 Str
Bash level 10 (30 Sp first hit + 10 Sp second hit) =>
Max Damage ~3200 + ~1700 Damage (Total 4900)
Min Damage ~2700 + ~1450 Damage (Total 4150)
Female - can be used in the air. On the ground it does an horizontal slash with good range, second hit does a second slash with even better horizontal range. Aerial Bash does a Slice like Male Swordsman, it does normal Bash damage and then hits about 1~8 times for low damage while you drop to the ground, so the higher you jump, the more weak hits it does.
http://i61.photobucket.com/albums/h56/Kiariy/Bash.jpg
Magnum Break (マグナムブレイク) - Down, Forward, Weak attack
Requires Bash level 3
Avery wide Area attack, you are invincible during this skill.
Male - does 2 slices (area arround you gets damaged), then jumps and and falls on the ground causing Fire damage (Elements aren't implemented though =P) on an even wider area.
At level 30 with 90 Str
Magnum Break level 10 (40 Sp)
Max Damage ~1800x2 + ~3600 Damage (Total 7200)
Min Damage ~1300x2 + ~2900 Damage (Total 5500)
Female - Hits 3 times (same area as Male Swordsman, the third hit is a little weaker and if there is any enemy that can be flinched/moved behind you near the "air wave" it will be thrown forward) then does a strong Fire attack to the front area.
http://i61.photobucket.com/albums/h56/Kiariy/MagnumBreak.jpg
Provoke (プロボック) - Down, Down, Strong attack
Requires None
A joker appears in front of you, if it hits an enemy, it might get Provoked and loose defense. Doesn't work on bosses and it can hit more than 1 enemy at once.
http://i61.photobucket.com/albums/h56/Kiariy/Provoke.jpg
Endure (インデュア) - Down, Down, Weak attack
Requires Provoke level 3
During the effect of this skill you won't be stunned by anything, no matter the attack, you won't flinch. Higher levels will make the skill last longer.
http://i61.photobucket.com/albums/h56/Kiariy/Endure.jpg
Archer
-=Beginning=-
-=Introduction of Class=-
-=Archer=-
Weak defense and direct attacks are compensated for by strong bow attacks and
good Maneuverability. Shooting arrows in the air allows you to stay airborne for
some time, out of harm's way.
-=Passive skills=-
Arrow making [矢作成]
* Adds one extra arrow per reload per level.
Owl's eyes [フクロウの目]
* Skill Lv?1 added to DEX.
Vulture’s Eyes [ワシの目]
(owl's eyes Lv3 required)
* Skill Lv?1 added to AGI.
-=Active skills=-
[Refer to your numpad at the right side of your keyboard for movement]
2 = down
4 = left / back
6 = right / forward
8 = up
A = Weak Attack
B = Strong Attack
C = Guard
D = Cast / Special
Double Strafe (236+B ) [ダブルストレイフィング]
SP used: Skill Lv?4+28
* Two high damage arrows are shot. Arrow stock is not used.
(Archer-M) Two arrows shot horizontally, one high one low. Long range, descends
slowly.
(Archer-F) Two arrows shot horizontally, one after the other.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherDoubleStrafing2.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherDoubleStrafing3.jpg
Arrow shower (22+B in air or standing) [アローシャワー]
(Double Strafe Lv3 required)
Consumption SP: Skill Lv?3.1+27.2(round down)
* A large amount of arrows of low damage are shot. Arrow stock is not used.
Archer-M:
* (ground) A large number of arrows are shot forward. Range is long and it
reaches the height of the character x 1.5. It doesn't penetrate.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherArrowShower.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherArrowShower1.jpg
* (in the air) Shoots 18 arrows to the right while moving the body right and
left. It doesn't penetrate. You can cast it continuously. It is possible to rise
outside the screen when firing in rapid succession.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherDownwardArrowShower.jpg
Archer-F:
* (ground) Shoots 16 arrows up at the sky which fall shortly after. Archer is
defenseless while attacking, only arrows shot will fall. Arrows penetrate.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherArrowShower1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherArrowShower2.jpg
* (in the air) Shoots 10 penetrating arrows diagonally down. Rebounds up. Does
half the damage of grounded arrow shower.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherDownwardArrowShower.jpg
Concentration improvement (22+A) [集中力向上]
SP use: Skill Lv+44
(Eyes of the Vulture Lv3 required)
* DEX and attack power rises for a fixed time. DEX * (0.02 + Lv*0.01) rounded up
is added.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherConcentrationImprovment.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherConcentrationImprovement.jpg
Charge arrow (236+A) [チャージアロー]
SP use: (skill Lv+1)/2+19 (round down)
(concentration improvement Lv3 required)
* Energy is charge, then a large, penetrating arrow is released. Damage is about
800.
* Archer-M: Shot misses short enemies until it descends.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherChargeArrow1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherChargeArrow2.jpg
-=Special moves=-
Combo 1 (Hit A after A connects) AGI:10
(Archer-M) Hits with the bow.
(Archer-F) Elbow attack.
Combo 2(A when Combo 1 hits) AGI:20
(Archer-M) Shoots 3 arrows, does not consume arrow stock.
(Archer-F) Kicks upwards.
Back step (2+D)
AGI:30, SP:5 used
* Jumps backward. Moves backward faster than the dash moves forwards.
Archer-M only:
Shoulder tackle(66+A)
STR:10
* Charging hit, followed by an uppercut if it connects.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherShoulderTackle.jpg
Archer-F only:
Double kick(2+A in the air)
STR:10
* Dives forward and down.
Dash kick(66+A)
DEX:20
* Kicks enemies up.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherDashKick.jpg
Images : [F]alcon
FAQ : EvilHayama (Thanks for everthing man!)
1.- Male and Female differences:
Pretty much everything, all attacks and active skills are different, the stuff they have in common are stat bonuses, they both have high Hp (Males have higher Hp), low Sp (Females have higher Sp), same passive skills, and same special/active skill names =P
2.- Stats:
(Swordsman only, other jobs have some different effects for certain stats)
Str = Adds Damage (MIN and MAX) to all of your attacks.
Agi = Makes you run, jump (this means falling faster as well) and attack faster. Also gives you dodge (you evade an attack when it hits you, but instead of damage you see Miss and your character flashes)
Vit = Gives you Hp, Hp recovery, Defense and Super Armor (When you get hit by weak attacks you don't get stunned).
Int = Gives you Sp, Sp recovery and Magic Defense.
Dex = Gives you MIN damage. Every 10 Dex you can chain in a combo another Strong Attack.
Luk = Gives Critical (When you attack and instead of the white number, a Red bubble with Yellow numbers appear, it does more damage than normal attacks. You need it very high to really notice the effect)
More about Vit and Defense/Super Armor
Vit adds little Hp, and it's the only number you will really notice if you aren't giving much attention to... well... numbers. This doesn't mean it's useless, it adds Hp regen, and the more Hp recovery (the skill) level you have, the more you get from Vit (remember that you regen Hp every 8 seconds while moving and fighting).
It also adds Defense so if you aren't good at dodging (after all, Thieves are the only really specialized class in dodging, and they can even Dodge, Stealth Dash, Back Slide and Hide for even easier dodging) you won't get damaged as much, weak hits will do barely any damage. After testing, with 100 Vit the damage you get is reduced by about 30% for strong attacks (attacks that do 90+ Damage without any Vit, for example, Sohee's knife attack goes down from ~2600 damage to ~1800 or Bapho Jr. Dark energy ball from ~97 to ~68 and the scythe attacks go from 175~200 to 130~140), but weak attacks go from 8~10 damage to 1 and form 17~19 damage to 3~5. So it probably adds both direct damage reduction (very little though) and percentage damage reduction.
But there is another factor that Vit affects, the Flinch-proof armor (or... Super Armor) the more Vit you have, the stronger the attack has to be for you to actually flinch, it works kind of like a permanent Endure but, unlike Endure, you have to be attacking for it to work, if you are running or if you aren't doing anything you will still flinch, also, it's only for weak attacks... even with 100 Vit at level 30 a Bapho Jr.'s Dark energy ball doing only ~68 damage will cause you to flinch, so it's not like you will have a permanent Endure for "normal" attacks, it has to be a very weak attack (weakened by Vit defense of course) for this to work. So this Super Armor pretty much renders worthless all those weak attacks that pester you while you kill the bosses or mobs like the damage Argiopes do with their heads. This is of course the weak point of Vit for Swordsmans, you can use Endure for the last effect only that Endure is better as it will be for all kind of attacks, but, then again, you have to keep casting Endure and you need to find an opening to do so and use some Sp.
In the end, Vit adds a lot of little defensive effects that can save your life or be pretty much wasted points depending on the situation, there is no answer to whether Vit is good or not for you, because it depends on you and how you like to play.
More about Dex and Strong attacks
F=Forward, D=Down and SA=Strong attack
"Every 10 Dex you can chain in a combo another Strong Attack."
This means you can use all of the Strong attacks (SA, F+SA, D+SA, D+F+SA, Aerial SA and Aerial F+SA) one more time every 10 Dex before getting the delay of the last hit, you can mix in between Weak attacks if you want as well but it's harder because of their short range. The combo is broken after you miss an attack, and also, you only get the delay from the last attack you use, so try to finish your combos with fast and weaker SA instead of those slow but very damaging SA and you'll be killing much faster and be able to dodge better.
For example, with 10 Dex, standing on the ground, you can do a combo of up to 8 attacks (2 times each of the 4 ground attacks), like this: D+SA, SA, D+SA, SA, F+SA, D+F+SA, D+F+SA, F+SA (I didn't say it would be usefull =P).
In the air, with 20 Dex, you can use each of the two aerial Strong attacks three times per jump, that's 6 attacks per jump (so you can connect up to 12 times before landing if you are good enough).
Getting a lot of Dex will let you spam the Strong attack you like the most, but not getting more than 20 points in Dex won't diminish your combo possibilities (actually, most normal enemies die before you get to use all of your SA with 20 Dex and bosses usually keep running or attack you breaking the combo anyway), you'll just end up using different attacks for combos (or killing the enemy faster if you decide to use the points for Str), or maybe you won't get used to it and still keep using the same SA (like F+SA for male Swordsman) over and over and get used to the delay. So there is no answer either about whether high or low Dex is better, but I hope it helps you comprehend Dex better.
3.- Other stats:
Hp = You die when it hits 0, Swordsmans have the highest Hp from all classes.
At level 30 (Male/Female):
The +1 Vit is form the Bonus stats Swordsmans get
Vit 1+1 = 4501/3887 Hp
Vit 9+1 = 4556/3934 Hp
Vit 29+1 = 4692/4052 Hp
Vit 49+1 = 4828/4169 Hp
Sp = Used for skills, different level skills use different amounts of Sp.
At level 30 (Male/Female):
Int 1 = 405/495 Sp
Int 10 = 411/502 Sp
Int 20 = 417/510 Sp
4.- Bonus stats:
Level 2 = +1 Str
Level 12 = +1 Vit
Level 20 = +1 Dex
Level 30 = +1 Str
5.- Special Attacks: (those attacks that need Stats or skills to be used)
Chain attack 1 (male and female) - Use Weak attack after hitting an enemy with a Weak attack. (ground only)
Requires Agi 10
Male - The first weak attack is a punch, if it hits, you can do a Sword thrust (does more damage than the punch)
Female - The first weak attack is a short hit, if it hits, you can do a Sword thrust (does about the same damage as the first hit)
Chain attack 2 (male and female) - Use Weak attack after hitting an enemy with a Chain attack 1. (ground only)
Requires Agi 20
Male - You do a Headbutt for the third hit and it moves you forward a little, it does moderate damage.
Female - You do a Sword Thrust again, this one does more damage and it can hit twice (and the second hit does even more damage)
Tackle (male and female) - Forward, Forward, Strong attack (ground only)
Requires 20 Str
Male - Hits the enemy with the elbow (doesn't show damge, but it probably does some because enemies can be killed by it) then, if it hits, it dashes through the enemies hitting them up to 5 times, the last hit does about twice the damage from the others.
Female - You run towards the enemy hitting them with you head for low damage up to 3 times, then a slice upwards hits up to 2 times and sends the enemy to the air if possible.
http://i61.photobucket.com/albums/h56/Kiariy/TackleMF.jpg
Low Pierce (male only) - Down, Strong attack (aerial only)
Requires 20 Dex (male)
Does a thrust downwards, if it hits something, you jump a little so you can keep using it, it also moves you a little to the side you are looking at, probably so you can't keep doing it forever. If it hits the ground, enemies very close to where you land get hit.
http://i61.photobucket.com/albums/h56/Kiariy/LowThrust.jpg
Chain Bash (male and female) - Use Bash after Bash (ground only)
Requires 20 Dex
Use Bash right after hitting with the first one to use the second with barely any delay, you can keep chaining them if the enemy doesn't move (or if you stun it =P)
Vital Force (male and female) - Press Guard as soon as you get hit
Requires Hp recovery level 1
Recovers some Hp (actually 1 at Hp recovery leve 1 >_>)... but I've never been able to pull it off ^^ and if I have, I've never noticed.
Bash's Second hit (male and female) - Press Strong attack right after the first hit from Bash hits the enemy.
Requires Fatal Blow level 1
Male - Does a second slash upwards, it uses 10 Sp and it does about half the damage from the first hit of Bash. It has less horizontal range so if you hit the enemy with the tip of your sword while using the first hit of Bash, the second one might not connect.
Female - Does a second slash that also has great horizontal range, costs 10 Sp and it does about 1/2~2/3 damage form Bash, can only be used on the ground.
6.- Skills:
Moving Hp recovery (移動時HP回復向上) - Passive
Requires Hp recovery level 3
Adds a Recovery that works at any given time and it's always every 8 seconds, it's very little. Unlike normal Hp recovery, you see a green number like if you had catched an item.
At level 10 Moving Hp recovery (Male/Female):
Level 30 - 1+1 Vit => 22/19 Hp recovered
Level 30 - 9+1 Vit => 23/20 Hp recovered
Level 30 - 29+1 Vit => 27/23 Hp recovered
Level 30 - 49+1 Vit => 30/26 Hp recovered
Fatal Blow (急所攻撃) - Passive
Requires Bash level 3 and Provoke level 3
Adds the second hit for Bash (look at the Special attacks section). It also adds stun chance to Bash. Adding points to this skill adds stun chance (for both hits), not damage to Bash.
Damage comparison (some damages are barely visible):
http://i61.photobucket.com/albums/h56/Kiariy/FinalBlow-1.gif
Auto Berserk (オートバーサーク) - Passive, activates under certain conditions.
Requires Endure level 3
If you get hit at low Hp (about 20~25% or less) your character explodes, hitting the enemy twice for about the same damage as a Strong attack in the air for the male Swordsman. You are invincible during the activation of this skill (so it can save you from a combo if it's activated). It adds Damage to all of your attacks for a period of time. After a while (about after a minute for Auto Berserk level 1), if you haven't died, your Hp is still at a critical level and you get hit again, it will be activated yet again, giving you more attack.
Not all attacks activate it, mainly those that actually flinch your character. You also have to be on the ground to activate it.
Adding points to this skill did not make it stronger for me nor did I get more attack. Apparently it has a better chance to activate.
http://i61.photobucket.com/albums/h56/Kiariy/AutoBerserk.jpg
Sword Mastery (剣修練) - Passive
Requires None
Adds some damage to all of your attacks (or maybe not to kicks and punches...)
Hp recovery (HP回復向上) - Passive
Requires None
Adds to your normal Hp recovery that happens every 8 seconds. Also adds Vital Force Special skill.
At level 30 (Male/Female):
Hp recovery 1 (Vit 2) = 108/93
Hp recovery 1 (Vit 50) = 144/124
Hp recovery 3 (Vit 2) = 144/124
Hp recovery 3 (Vit 10) = 152/131
Hp recovery 3 (Vit 30) = 172/148
Hp recovery 3 (Vit 50) = 192/166
Hp recovery 7 (Vit 2) = 218/187
Hp recovery 7 (Vit 50) = 288/249
Hp recovery 10 (Vit 2) = 270/234
Hp recovery 10 (Vit 50) = 360/312
Bash (バッシュ) - Down, Forward, Strong attack
Requires Sword Mastery level 3
A skill that does damage, it can also Stun and has a second hit once you get at least 1 point in Fatal Blow, adding points to Bash makes it stronger (both hits).
Male - does a downwards slice, second hit (look at the Special attacks section) is a slash upwards.
At level 30 with 90 Str
Bash level 10 (30 Sp first hit + 10 Sp second hit) =>
Max Damage ~3200 + ~1700 Damage (Total 4900)
Min Damage ~2700 + ~1450 Damage (Total 4150)
Female - can be used in the air. On the ground it does an horizontal slash with good range, second hit does a second slash with even better horizontal range. Aerial Bash does a Slice like Male Swordsman, it does normal Bash damage and then hits about 1~8 times for low damage while you drop to the ground, so the higher you jump, the more weak hits it does.
http://i61.photobucket.com/albums/h56/Kiariy/Bash.jpg
Magnum Break (マグナムブレイク) - Down, Forward, Weak attack
Requires Bash level 3
Avery wide Area attack, you are invincible during this skill.
Male - does 2 slices (area arround you gets damaged), then jumps and and falls on the ground causing Fire damage (Elements aren't implemented though =P) on an even wider area.
At level 30 with 90 Str
Magnum Break level 10 (40 Sp)
Max Damage ~1800x2 + ~3600 Damage (Total 7200)
Min Damage ~1300x2 + ~2900 Damage (Total 5500)
Female - Hits 3 times (same area as Male Swordsman, the third hit is a little weaker and if there is any enemy that can be flinched/moved behind you near the "air wave" it will be thrown forward) then does a strong Fire attack to the front area.
http://i61.photobucket.com/albums/h56/Kiariy/MagnumBreak.jpg
Provoke (プロボック) - Down, Down, Strong attack
Requires None
A joker appears in front of you, if it hits an enemy, it might get Provoked and loose defense. Doesn't work on bosses and it can hit more than 1 enemy at once.
http://i61.photobucket.com/albums/h56/Kiariy/Provoke.jpg
Endure (インデュア) - Down, Down, Weak attack
Requires Provoke level 3
During the effect of this skill you won't be stunned by anything, no matter the attack, you won't flinch. Higher levels will make the skill last longer.
http://i61.photobucket.com/albums/h56/Kiariy/Endure.jpg
Archer
-=Beginning=-
-=Introduction of Class=-
-=Archer=-
Weak defense and direct attacks are compensated for by strong bow attacks and
good Maneuverability. Shooting arrows in the air allows you to stay airborne for
some time, out of harm's way.
-=Passive skills=-
Arrow making [矢作成]
* Adds one extra arrow per reload per level.
Owl's eyes [フクロウの目]
* Skill Lv?1 added to DEX.
Vulture’s Eyes [ワシの目]
(owl's eyes Lv3 required)
* Skill Lv?1 added to AGI.
-=Active skills=-
[Refer to your numpad at the right side of your keyboard for movement]
2 = down
4 = left / back
6 = right / forward
8 = up
A = Weak Attack
B = Strong Attack
C = Guard
D = Cast / Special
Double Strafe (236+B ) [ダブルストレイフィング]
SP used: Skill Lv?4+28
* Two high damage arrows are shot. Arrow stock is not used.
(Archer-M) Two arrows shot horizontally, one high one low. Long range, descends
slowly.
(Archer-F) Two arrows shot horizontally, one after the other.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherDoubleStrafing2.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherDoubleStrafing3.jpg
Arrow shower (22+B in air or standing) [アローシャワー]
(Double Strafe Lv3 required)
Consumption SP: Skill Lv?3.1+27.2(round down)
* A large amount of arrows of low damage are shot. Arrow stock is not used.
Archer-M:
* (ground) A large number of arrows are shot forward. Range is long and it
reaches the height of the character x 1.5. It doesn't penetrate.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherArrowShower.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherArrowShower1.jpg
* (in the air) Shoots 18 arrows to the right while moving the body right and
left. It doesn't penetrate. You can cast it continuously. It is possible to rise
outside the screen when firing in rapid succession.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherDownwardArrowShower.jpg
Archer-F:
* (ground) Shoots 16 arrows up at the sky which fall shortly after. Archer is
defenseless while attacking, only arrows shot will fall. Arrows penetrate.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherArrowShower1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherArrowShower2.jpg
* (in the air) Shoots 10 penetrating arrows diagonally down. Rebounds up. Does
half the damage of grounded arrow shower.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherDownwardArrowShower.jpg
Concentration improvement (22+A) [集中力向上]
SP use: Skill Lv+44
(Eyes of the Vulture Lv3 required)
* DEX and attack power rises for a fixed time. DEX * (0.02 + Lv*0.01) rounded up
is added.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherConcentrationImprovment.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherConcentrationImprovement.jpg
Charge arrow (236+A) [チャージアロー]
SP use: (skill Lv+1)/2+19 (round down)
(concentration improvement Lv3 required)
* Energy is charge, then a large, penetrating arrow is released. Damage is about
800.
* Archer-M: Shot misses short enemies until it descends.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherChargeArrow1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherChargeArrow2.jpg
-=Special moves=-
Combo 1 (Hit A after A connects) AGI:10
(Archer-M) Hits with the bow.
(Archer-F) Elbow attack.
Combo 2(A when Combo 1 hits) AGI:20
(Archer-M) Shoots 3 arrows, does not consume arrow stock.
(Archer-F) Kicks upwards.
Back step (2+D)
AGI:30, SP:5 used
* Jumps backward. Moves backward faster than the dash moves forwards.
Archer-M only:
Shoulder tackle(66+A)
STR:10
* Charging hit, followed by an uppercut if it connects.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/M-ArcherShoulderTackle.jpg
Archer-F only:
Double kick(2+A in the air)
STR:10
* Dives forward and down.
Dash kick(66+A)
DEX:20
* Kicks enemies up.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Archer%20Mini%20Guide%20Book/F-ArcherDashKick.jpg
Images : [F]alcon
FAQ : EvilHayama (Thanks for everthing man!)
Ragnarok Battle Offline Controls: Acolyte and Merchant
-=Acolyte=-
Acolytes are primarily support characters, able to heal and buff stats of the
whole party. Attack power and options are very limited, but defense power is
high. Maneuverability is good in the air, but its easy to get trapped on the
ground.
-=Passive skills=-
Divine Protection
* General defense power improves.
Demon Bane
(Divine protection Lv2 required)
* General attack power improves.
-=Active skills=-
[Refer to your numpad at the right side of your keyboard for movement]
2 = down
4 = left / back
6 = right / forward
8 = up
A = Weak Attack
B = Strong Attack
C = Guard
D = Cast / Special
Teleport( 22+B )
* Fast casting, invincible until fully teleported
* Usable in the air
* Acolyte-M Teleports from ground to ground, and from air to air. Distance is
about 1/2 the screen.
* Acolyte-F: Teleports from air to ground and ground to air. Teleports only a
short distance horizontally.
Pneuma ( 22+A )
Teleport Lv1 required
* Blocks projectile attacks (eg. Bow and arrow and Doppelganger's Shockwave).
* Works on:
o Tentacle of Penomena/hydra
o Archer Skeleton and Orc Archer arrows
o Stones statues of Deviace
o Shock wave of Doppleganger
Heal(22+ B while chanting. )
* HP of all characters in the circle is healed.
* SP Cost: 26+(sLvl*4)
* HP healed = (1+[(cLvl+INT)/16]*.2) * (1+sLvl*2) * 40
sLvl is skill level, cLvl is character level. [(cLvl+INT)/16] means do the addition, then do the division, then drop the remainder and that's your answer. Remember to do multiplication before addition unless there's parentheses.
o 6B immediately after casting heal: Throw heal as a ball (Only Acolyte-M).
(INT:10 needed)
o 6B immediately after casting heal: Attempt to grab enemy (Misses short
enemies). Heals grabbed enemies.(Only Acolyte-F) (VIT:10 needed)
Heals the target hit once, friend or foe. Even heals undead.
Speed increase(66+ A while chanting)
* AGI is raised.
Heal Lv3 needed
*No Image Included*
Speed decrease(44+ A while chanting)
* Enemy's AGI is made to be downed.
Speed increase Lv3 needed
Angelus (236+ B while chanting)
* Defense power improves.
Divine protection Lv2 needed
Blessing (22+ A while chanting)
* STR, INT, and DEX rise.
Divine protection Lv3 needed
Holy light(236+B )
* A ball of light drops from overhead.
Angelus Lv2 and Blessing Lv2 needed.
o You can hit the ball with Whole Body Palm (Acolyte-M) or holy home run
(Acolyte-F). The ball flies horizontally, hitting multiple times. The timing of
the hit determines the angle of flight.
* One of the Acolyte's most highly damaging moves. If the ball hits anything on
the way down it hits once and dissipates.
-=Special Techniques=-
Combo 1
* Acolyte-M: AGI:10
* Acolyte-F: DEX:5
Combo 2
* Acolyte-M: AGI:20
* Acolyte-F: STR:10 DEX:10
Acolyte-M only:
Whole body palm (66+B )
* STR:10 DEX:10
* SP consumption: 1
* The orbit of a holy light is changed.
* Hits enemies backwards (enemies with super armour excepted)
Multiple uppercut (236+A in the air)
* STR:10 AGI:20
* SP consumption: 5
* Multiple hits possible. When the screen edge is reached, you can continue to
attack.
* Cancellable.
Spin kick(66+A)
* DEX:5
* SP consumption: 1
* Hits twice. First hit pulls the enemy in.
Acolyte-F only:
http://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteHomeRun.jpg
Holy home run(66+B )
* STR:10
* SP consumption: 2
* Short charge time followed by knockback hit with a long range and medium
damage (super armour enemies excepted).
http://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteHolyHammer.jpg
Holy hammer(66+A)
* INT:10
* SP consumption: 2
* Usable repeatedly, but each attack moves you forwards more than the enemy so
you�fll rapidly overtake them.
* Low startup time but low damage.
http://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteLunaba1.jpghttp://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteLunaba2.jpghttp://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteLunaba3.jpg
Lunaba starlight(A+B )
* STR:60
* HP consumption: 50
* SP consumption: 10
1. The Acolyte Swings their arm. If you miss you�fre defenceless
2. The Acolyte's arm is held horizontally while dashing forward. Damage of about
1000
caused to enemies hit
3. Finally the arm is shaken. Damage of about 3000 is done to enemies hit.
* There is no invincibility, if you are hit your attack stops.
Images : [F]alcon
FAQ : EvilHayama (Thanks for everthing man!)
-=End=-
Merchant
Enjoy!
-=New Additions=-
-=Beginning=-
-=Introduction of Class=-
-=Merchant=-
Playing a merchant revolves around the collection and spending of money. As you
collect more zeny your attack power goes up, but many of the merchant’s skills
involve spending zeny. Collecting money with Discount and Overcharge are the
secret to success as a merchant.
-=Passive skills=-
Merchant's morale [商人の志気]
* Your attack power rises in proportion to the amount of zeny you have
(indicated in the top-right of the screen)
Inventory expansion [所持量増加]
* Amount of items dropped by Stall Setup increases.
* If you play with an Archer, the maximum arrow stock increases.
-=Active skills=-
[Refer to your numpad at the right side of your keyboard for movement]
2 = down
4 = left / back
6 = right / forward
8 = up
A = Weak Attack
B = Strong Attack
C = Guard
D = Cast / Special
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/CartRevolution1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/CartRevolution2.jpg
Cart Revolution(22+B when cart is equipped) [カートレボリューション]
(push cart Lv3 required)
* (Merchant-M) Player swings their cart around then throws it forwards.
* (Merchant-F) Player charges forward pushing it’s cart then releases it
forwards
* You can press 22+B or 4+B during this move to throw the cart in the opposite
direction.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Pushcart1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Pushcart2.jpg
Pushcart (22+ B without a cart) [プッシュカート]
(Inventory increase Lv3 required)
* Uses 2 Zeny
* Needed for Stall Setup and Wagon Revolution
* While jumping and when it is summoned the cart can hit enemies for a little
damage.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/StallSetup1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/StallSetup2.jpg
Stall Setup (22+ D when cart is equipped) [露店開設]
(push cart Lv3 required)
* Uses 2 Zeny
* Spreads a large number of items around the player. The type of items increases
with skill level.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/M-Mammomite1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/M-Mammomite2.jpg
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/F-Mammomite1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/F-Mammomite2.jpg
Mammonite (22+A) [メマーナイト]
* 10 zeny is used to make a high-damage attack. If you are hit the attack is
cancelled but you still lose the zeny.
* Male version has super armour, female version hits a wider area.
Loud voice (236+cool.gif [ラウドボイス]
* STR is increased for a fixed time.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/LoudVoice.jpg
=Special moves=
Combo
* Male: AGI:10
* Female: LUK:10
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Overcharge.jpg
Overcharge (236+A) [オーバーチャージ]
* You attempt to grab an enemy. If you hit, you pound 5 zeny out of the enemy,
one at a time. You can be hit out of this move at any time.
* Misses small enemies. Large enemies are not held still.
* If other enemies enter the hit area, they will be hit for additional coins.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/PotionGuzzle.jpg
Potion guzzle (236+D) [ポーションがぶ飲み]
* 3 zeny is used to drink a random HP recovery potion
* The potion is either red (10% of max HP heal), Yellow (15%) or white (20%).
* You drink faster the more AGI you have.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Discount.jpg
Discount(D) [ディスカウント]
* Dodge Skill. If you successfully dodge an attack, 5 coins are released. If you
dodge one hit of a multi-hit attack, all hits are dodged.
* You can use this while sitting. This releases coins even for attacks that
normally pass over a sitting player.
* If you fail to dodge an attack you are vulnerable for a short time.
Merchant-M only.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/FakeDash.jpg
Fake dash (66+A)
INT:10
* Player backs up a short distance then tackles forward.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/HipAttack.jpg
Hip attack (66+B)
STR:10 DEX:10
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/HipPress.jpg
Hip press (66+B in the air)
STR:11 DEX:11
Merchant-F only
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/ForwardRoll.jpg
Forward roll (66+A)
AGI:10
* Cancel with any attack.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Dropkick.jpg
Dropkick(66+B in air or grounded)
STR:10 DEX:10
Acolytes are primarily support characters, able to heal and buff stats of the
whole party. Attack power and options are very limited, but defense power is
high. Maneuverability is good in the air, but its easy to get trapped on the
ground.
-=Passive skills=-
Divine Protection
* General defense power improves.
Demon Bane
(Divine protection Lv2 required)
* General attack power improves.
-=Active skills=-
[Refer to your numpad at the right side of your keyboard for movement]
2 = down
4 = left / back
6 = right / forward
8 = up
A = Weak Attack
B = Strong Attack
C = Guard
D = Cast / Special
Teleport( 22+B )
* Fast casting, invincible until fully teleported
* Usable in the air
* Acolyte-M Teleports from ground to ground, and from air to air. Distance is
about 1/2 the screen.
* Acolyte-F: Teleports from air to ground and ground to air. Teleports only a
short distance horizontally.
Pneuma ( 22+A )
Teleport Lv1 required
* Blocks projectile attacks (eg. Bow and arrow and Doppelganger's Shockwave).
* Works on:
o Tentacle of Penomena/hydra
o Archer Skeleton and Orc Archer arrows
o Stones statues of Deviace
o Shock wave of Doppleganger
Heal(22+ B while chanting. )
* HP of all characters in the circle is healed.
* SP Cost: 26+(sLvl*4)
* HP healed = (1+[(cLvl+INT)/16]*.2) * (1+sLvl*2) * 40
sLvl is skill level, cLvl is character level. [(cLvl+INT)/16] means do the addition, then do the division, then drop the remainder and that's your answer. Remember to do multiplication before addition unless there's parentheses.
o 6B immediately after casting heal: Throw heal as a ball (Only Acolyte-M).
(INT:10 needed)
o 6B immediately after casting heal: Attempt to grab enemy (Misses short
enemies). Heals grabbed enemies.(Only Acolyte-F) (VIT:10 needed)
Heals the target hit once, friend or foe. Even heals undead.
Speed increase(66+ A while chanting)
* AGI is raised.
Heal Lv3 needed
*No Image Included*
Speed decrease(44+ A while chanting)
* Enemy's AGI is made to be downed.
Speed increase Lv3 needed
Angelus (236+ B while chanting)
* Defense power improves.
Divine protection Lv2 needed
Blessing (22+ A while chanting)
* STR, INT, and DEX rise.
Divine protection Lv3 needed
Holy light(236+B )
* A ball of light drops from overhead.
Angelus Lv2 and Blessing Lv2 needed.
o You can hit the ball with Whole Body Palm (Acolyte-M) or holy home run
(Acolyte-F). The ball flies horizontally, hitting multiple times. The timing of
the hit determines the angle of flight.
* One of the Acolyte's most highly damaging moves. If the ball hits anything on
the way down it hits once and dissipates.
-=Special Techniques=-
Combo 1
* Acolyte-M: AGI:10
* Acolyte-F: DEX:5
Combo 2
* Acolyte-M: AGI:20
* Acolyte-F: STR:10 DEX:10
Acolyte-M only:
Whole body palm (66+B )
* STR:10 DEX:10
* SP consumption: 1
* The orbit of a holy light is changed.
* Hits enemies backwards (enemies with super armour excepted)
Multiple uppercut (236+A in the air)
* STR:10 AGI:20
* SP consumption: 5
* Multiple hits possible. When the screen edge is reached, you can continue to
attack.
* Cancellable.
Spin kick(66+A)
* DEX:5
* SP consumption: 1
* Hits twice. First hit pulls the enemy in.
Acolyte-F only:
http://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteHomeRun.jpg
Holy home run(66+B )
* STR:10
* SP consumption: 2
* Short charge time followed by knockback hit with a long range and medium
damage (super armour enemies excepted).
http://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteHolyHammer.jpg
Holy hammer(66+A)
* INT:10
* SP consumption: 2
* Usable repeatedly, but each attack moves you forwards more than the enemy so
you�fll rapidly overtake them.
* Low startup time but low damage.
http://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteLunaba1.jpghttp://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteLunaba2.jpghttp://i47.photobucket.com/albums/f192/RBOIchigo/AcolyteLunaba3.jpg
Lunaba starlight(A+B )
* STR:60
* HP consumption: 50
* SP consumption: 10
1. The Acolyte Swings their arm. If you miss you�fre defenceless
2. The Acolyte's arm is held horizontally while dashing forward. Damage of about
1000
caused to enemies hit
3. Finally the arm is shaken. Damage of about 3000 is done to enemies hit.
* There is no invincibility, if you are hit your attack stops.
Images : [F]alcon
FAQ : EvilHayama (Thanks for everthing man!)
-=End=-
Merchant
Enjoy!
-=New Additions=-
-=Beginning=-
-=Introduction of Class=-
-=Merchant=-
Playing a merchant revolves around the collection and spending of money. As you
collect more zeny your attack power goes up, but many of the merchant’s skills
involve spending zeny. Collecting money with Discount and Overcharge are the
secret to success as a merchant.
-=Passive skills=-
Merchant's morale [商人の志気]
* Your attack power rises in proportion to the amount of zeny you have
(indicated in the top-right of the screen)
Inventory expansion [所持量増加]
* Amount of items dropped by Stall Setup increases.
* If you play with an Archer, the maximum arrow stock increases.
-=Active skills=-
[Refer to your numpad at the right side of your keyboard for movement]
2 = down
4 = left / back
6 = right / forward
8 = up
A = Weak Attack
B = Strong Attack
C = Guard
D = Cast / Special
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/CartRevolution1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/CartRevolution2.jpg
Cart Revolution(22+B when cart is equipped) [カートレボリューション]
(push cart Lv3 required)
* (Merchant-M) Player swings their cart around then throws it forwards.
* (Merchant-F) Player charges forward pushing it’s cart then releases it
forwards
* You can press 22+B or 4+B during this move to throw the cart in the opposite
direction.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Pushcart1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Pushcart2.jpg
Pushcart (22+ B without a cart) [プッシュカート]
(Inventory increase Lv3 required)
* Uses 2 Zeny
* Needed for Stall Setup and Wagon Revolution
* While jumping and when it is summoned the cart can hit enemies for a little
damage.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/StallSetup1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/StallSetup2.jpg
Stall Setup (22+ D when cart is equipped) [露店開設]
(push cart Lv3 required)
* Uses 2 Zeny
* Spreads a large number of items around the player. The type of items increases
with skill level.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/M-Mammomite1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/M-Mammomite2.jpg
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/F-Mammomite1.jpghttp://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/F-Mammomite2.jpg
Mammonite (22+A) [メマーナイト]
* 10 zeny is used to make a high-damage attack. If you are hit the attack is
cancelled but you still lose the zeny.
* Male version has super armour, female version hits a wider area.
Loud voice (236+cool.gif [ラウドボイス]
* STR is increased for a fixed time.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/LoudVoice.jpg
=Special moves=
Combo
* Male: AGI:10
* Female: LUK:10
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Overcharge.jpg
Overcharge (236+A) [オーバーチャージ]
* You attempt to grab an enemy. If you hit, you pound 5 zeny out of the enemy,
one at a time. You can be hit out of this move at any time.
* Misses small enemies. Large enemies are not held still.
* If other enemies enter the hit area, they will be hit for additional coins.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/PotionGuzzle.jpg
Potion guzzle (236+D) [ポーションがぶ飲み]
* 3 zeny is used to drink a random HP recovery potion
* The potion is either red (10% of max HP heal), Yellow (15%) or white (20%).
* You drink faster the more AGI you have.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Discount.jpg
Discount(D) [ディスカウント]
* Dodge Skill. If you successfully dodge an attack, 5 coins are released. If you
dodge one hit of a multi-hit attack, all hits are dodged.
* You can use this while sitting. This releases coins even for attacks that
normally pass over a sitting player.
* If you fail to dodge an attack you are vulnerable for a short time.
Merchant-M only.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/FakeDash.jpg
Fake dash (66+A)
INT:10
* Player backs up a short distance then tackles forward.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/HipAttack.jpg
Hip attack (66+B)
STR:10 DEX:10
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/HipPress.jpg
Hip press (66+B in the air)
STR:11 DEX:11
Merchant-F only
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/ForwardRoll.jpg
Forward roll (66+A)
AGI:10
* Cancel with any attack.
http://i7.photobucket.com/albums/y262/Dreadnoughtz/Merchant%20Mini%20Guide%20Book/Dropkick.jpg
Dropkick(66+B in air or grounded)
STR:10 DEX:10
Ragnarok Battle Offline

Male/Female are different in some ways, some spells do other things for example,
arrow charge from male archer goes down slowly, but have an amazing range
female archer shoot it and never drops to ground, but has a limited range.
How about you build an male battle acolyte from my guides? (search on High priest guide, it is there i swear).
most spells are the same commands, like down down, down right, down left, up up, combined with a button like weak attack or strong attack.
The cons of this game it gets boring playing solo.
Have fun!!
+-------------------------------------+ +------------------------------------------------------------+ +----------+
| Download link | | Filename | | Filesize |
+-------------------------------------+ +------------------------------------------------------------+ +----------+
RagnarokBattleOffline_INSTALLER.rar
http://www.megaupload.com/?d=ES633HW2 437.33 MB
+--------------------------------------------------------------------------+
RBO_ex2.rar
http://www.megaupload.com/?d=X50ZVKKY 118.59 MB
+--------------------------------------------------------------------------+
RBO_ex1.rar
http://www.megaupload.com/?d=3FUZTOA8 100.91 MB
+--------------------------------------------------------------------------+
RBO_ex3.rar
http://www.megaupload.com/?d=4OWKIUSX 81.58 MB
+--------------------------------------------------------------------------+
RBOPatch009.zip
http://www.megaupload.com/?d=UIJFFK5O 2.77 MB
+--------------------------------------------------------------------------+
RBO_README.zip
http://www.megaupload.com/?d=KCA9DGNU 1.17 MB
+--------------------------------------------------------------------------+
rboconfig_english.zip
http://www.megaupload.com/?d=OAHQVCUP 113.87 KB
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To play, open rbo3.exe always, because its the last expansion pack, it will have all game including those expansions, but, you need to install rbo1 rbo2 exp packs too to work, read RBO_README.zip for the installation order.
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